Needs Analysis of a Solar System Module with Augmented Reality to Improve Students’ Communication and Problem-Solving

Authors

  • Adi Frengki Wibowo Universitas PGRI Silampari
  • Ahmad Amin Universitas PGRI Silampari
  • Yaspin Yolanda Universitas PGRI Silampari

DOI:

https://doi.org/10.37891/kpej.v9i1.1120

Abstract

This study aims to analyze the need for developing an Augmented Reality (AR)-based digital module on the Solar System to improve students' scientific communication and problem-solving skills. The research method used a qualitative descriptive approach through observation, interviews, questionnaires, and Focus Group Discussions (FGDs) involving 36 seventh-grade students and a physics teacher. The results of the study indicate that physics learning in the classroom is still dominated by lecture methods and 2D media, making it difficult for students to visualize the concepts of rotation, revolution, and astronomical phenomena in depth. Other findings indicate that students' scientific communication and problem-solving skills are still low due to the lack of exploratory activities and scientific discussions. Teachers and students clearly need interactive digital learning media that can display 3D visualizations and support problem-based learning. The integration of AR technology with the Problem-Based Learning (PBL) model is considered highly relevant to provide more immersive, contextual, and collaborative learning. Thus, the results of this needs analysis serve as an important basis for developing an AR-PBL-based digital module on the Solar System that can strengthen students' conceptual understanding, scientific communication skills, and problem-solving abilities according to the demands of 21st-century learning.

References

Alrahlah, A. (2016). How Effective the Problem-Based Learning (PBL) in Dental Education? A Critical Review. Saudi Dental Journal, 28(4), 155–161. https://doi.org/10.1016/j.sdentj.2016.08.003

Alsolami, K., & Allinjawi, A. (2025). The Impact of an Augmented Reality Tool on Students with Dyscalculia in Learning Multiplication Concepts. Procedia Computer Science, 265, 191–198. https://doi.org/10.1016/j.procs.2025.07.172

Amin, A., & Sulistiyono, S. (2021). Pengembangan Handout Fisika Berbasis Contextual Teaching and Learning (CTL) untuk Meningkatkan Aktivitas dan Hasil Belajar Fisika Siswa SMA. Jurnal Pendidikan Fisika Undiksha, 11(1), 29–40. https://doi.org/10.23887/jjpf.v11i1.33436

Aryansi, D., & Yolanda, Y. (2020). Pengembangan Buku Ajar Fisika Berbasis Kontekstual pada Materi Medan Magnetik Siswa Kelas XII SMA Negeri 2 Muara Beliti. Silampari Jurnal Pendidikan Ilmu Fisika, 2(2), 107–118. https://doi.org/10.31540/sjpif.v2i2.1004

Asham, Y., Bakr, M. H., & Hassanien, A. E. (2023). Applications of Augmented and Virtual Reality in Electrical Engineering Education: A Review. IEEE Access, 11, 134717–134738. https://doi.org/10.1109/ACCESS.2023.3337394

Bacca, J., Kinshuk, & Segovia-Bedoya, D. (2019). An Architecture for Mobile-Based Assessment Systems in Smart Learning Environments. Lecture Notes in Educational Technology, 25–34. https://doi.org/10.1007/978-981-13-6908-7_4

Bai, X., Zhang, X., Wang, X., Lu, L., Liu, Q., & Zhou, Q. (2017). Follow-Up Assessment of Problem-Based Learning in Dental Alveolar Surgery Education: A Pilot Trial. International Dental Journal, 67(3), 180–185. https://doi.org/10.1111/idj.12275

Chen, G., Wang, H., Liang, A., Oubibi, M., & Zhou, Y. (2025). From Detached Observer to Immersive Participant: An Augmented Reality-Based Experiential Learning Approach to Promote Academic Performance and Learning Behaviors in Science Education. Computers in Human Behavior Reports, 19, 100756. https://doi.org/10.1016/j.chbr.2025.100756

Chen, R., & Wang, X. (2008). An Empirical Study on Tangible Augmented Reality Learning Space for Design Skill Transfer. Tsinghua Science and Technology, 13(Suppl. 1), 13–18. https://doi.org/10.1016/S1007-0214(08)70120-2

Evangelista, A., Uva, A. E., Manghisi, V. M., & De Giglio, V. (2025). Exploring Augmented Reality Interaction Metaphors: Performance and Ergonomic Assessment Using HoloLens 2 and RULA Method. Procedia Computer Science, 253, 1790–1799. https://doi.org/10.1016/j.procs.2025.01.241

Fonseca, X., Spangenberger, P., Baer, M., & Schmidt, R. (2025). Location-Based Augmented Reality in Education: A Systematic Literature Review. Computers and Education Open, 9, 100277. https://doi.org/10.1016/j.caeo.2025.100277

Kaviyaraj, R., & Mohan, U. M. A. (2025). An Augmented Reality Framework for Education: Deep Learning Integration and Impact Evaluation. IEEE Access, 13, 56067–56084. https://doi.org/10.1109/ACCESS.2025.3551656

Knuutila, H. K., Menezes, C., Moreira, G. F., & Nogueira, I. B. R. (2024). Augmented Reality for Chemical Engineering Education. Education for Chemical Engineers, 47, 30–44. https://doi.org/10.1016/j.ece.2024.04.001

Mertens, R., & Bruening, D. (2024). Augmented 360° Three-Dimensional Virtual Reality for Enhanced Student Training and Education in Neurosurgery. World Neurosurgery, 186, 344–352. https://doi.org/10.1016/j.wneu.2024.01.092

Priyadi, B. P. (2005). Pendekatan Kualitatif. DIALOGUE: Jurnal Ilmu Administrasi dan Kebijakan Publik.

Romalee, W., Tsai, F.-T., & Hsu, Y.-C. (2023). A Mobile Augmented Reality-Integrated Oral Health Education for Community Dwelling Older Adults: A Pilot Study. Journal of Dental Sciences, 18(4), 1838–1844. https://doi.org/10.1016/j.jds.2023.07.019

Santos, M. E. C., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J., & Kato, H. (2014). Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation. IEEE Transactions on Learning Technologies, 7(1), 38–56. https://doi.org/10.1109/TLT.2013.37

Sriyanti, I., Almafie, M. R., Marlina, L., & Jauhari, J. (2021). The Effect of Using Flipbook-Based E-Modules on Student Learning Outcomes. Kasuari: Physics Education Journal (KPEJ), 3(2), 69–75. https://doi.org/10.37891/kpej.v3i2.156

Supeno, S., Fitriani, K. D., Wahyuni, D., & Rahayuningsih, R. (2022). Pengembangan Media Interaktif Berbasis Articulate Storyline pada Pembelajaran IPA Materi Sistem Tata Surya untuk Meningkatkan Literasi Sains. Jurnal Eduscience, 9(2), 294–304. https://doi.org/10.36987/jes.v9i2.2643

Syerov, Y., & Petrinec, F. (2025). Innovative Solutions for Visitor Engagement: Augmented Reality-Based Application. Procedia Computer Science, 257, 661–667. https://doi.org/10.1016/j.procs.2025.03.085

Yolanda, Y. (2020). Development of Contextual-Based Teaching Materials in the Course of Magnetic Electricity. Thabiea: Journal of Natural Science Teaching, 3(1), 59–68. https://doi.org/10.21043/thabiea.v3i1.6616

Yolanda, Y., & Amin, A. (2018). Profil Keterampilan Proses Sains Fisika Siswa SMA di Kota Lubuklinggau pada Pokok Bahasan Listrik Dinamis. Thabiea: Journal of Natural Science Teaching, 1(2), 70–78. https://doi.org/10.21043/thabiea.v1i2.4067

Yolanda, Y., Arini, W., Fauziah, A., Effendi, & Pribadi, I. A. (2025). Artificial Intelligence Assisted Renewable Energy Case Based Learning Integrated with Science Process Skills and Digital Literacy. Jurnal Penelitian dan Pengkajian Ilmu Pendidikan: E-Saintika, 9(2), 405–428. https://doi.org/10.36312/e-saintika.v9i2.3050

Downloads

Published

10-06-2026

How to Cite

Wibowo, A. F., Amin, A., & Yolanda, Y. (2026). Needs Analysis of a Solar System Module with Augmented Reality to Improve Students’ Communication and Problem-Solving. Kasuari: Physics Education Journal (KPEJ), 9(1), 242–253. https://doi.org/10.37891/kpej.v9i1.1120

Issue

Section

Articles