Global Trends and Research Focus on Augmented Reality for Enhancing Critical Thinking: A Bibliometric Analysis

Authors

  • Rahmi Lakini Universitas Negeri Yogyakarta
  • Edi Istiyono Universitas Negeri Yogyakarta
  • Heru Kuswanto Universitas Negeri Yogyakarta
  • Aris Kurniawan Universitas Negeri Yogyakarta
  • Rindang Chairunnisa Monash University

DOI:

https://doi.org/10.37891/kpej.v9i1.1074

Abstract

Learning media is a process through which learners acquire knowledge, understanding, and skills in science. Augmented Reality (AR) is a digital technology that integrates manipulable digital images into real-world environments in real time, revolutionizing dynamic learning. Research indicates that mobile-based AR learning media enhance students’ material comprehension and stimulate critical thinking. Critical thinking involves analyzing, evaluating, and logically concluding information, which is a vital skill for informed decision making. Recent studies from 2015 to 2024 highlight the rapid growth of AR research across various disciplines, including Physics Education. To analyze these studies, a bibliometric method was employed, focusing on articles published between 2015 and 2024 in the Scopus database. This analysis identified research trends related to AR’s impact on critical thinking. This study used descriptive bibliometric analysis to evaluate publications on AR and critical thinking. Results revealed a peak in publication trends in 2022 and citation trends in 2020. Taiwan led in research output. Key research areas include AR, VR, and students’ critical thinking. Emerging themes such as STEM, artificial intelligence, nursing education, and game-based learning new research directions. These findings provide a reference for future research on AR in enhancing critical thinking, with potential data sources.

References

Abdelrahim, A. A. M. (2023). The Impact of a Critical Fiction Analysis Based on Using Augmented Reality Technology on Developing Students’ Critical Thinking and Critical Writing At Tabuk University. Language Teaching Research, 30(4), 1814-1838. https://doi.org/10.1177/13621688231155578

Al-Gerafi, M. A. M., Zhou, Y., Oubibi, M., & Wijaya, T. T. (2023). Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education. Electronics (Switzerland), 12(18), 3953. https://doi.org/10.3390/electronics12183953

AL-Hileh, M., & Alhusamia, R. (2023). The Impact of Augmented Reality on the Academic Achievement and Visual Thinking of Third Grade Students in General Science course in Qweismeh/Amman. An-Najah University Journal for Research-B (Humanities), 37(5), 1003-1040. https://doi.org/10.35552/0247.37.5.2013

Aliftika, O., Astra, I. M., & Supriyati, Y. (2021). Project Based Blended Learning And Independent Learning on Critical Thinking Skill. Journal of Physics: Conference Series, 2019(1), 012051. https://doi.org/10.1088/1742-6596/2019/1/012051

Allo, A. Y. T., Pramanagara, R. O., & Suhendra, C. D. (2025). Development of Augmented Reality Media to Enhance Students’ Critical Thinking Skills in High Schools. Kasuari: Physics Education Journal (KPEJ), 8(1), 40–49. https://doi.org/10.37891/kpej.v8i1.494

Buditjahjanto, I. G. P. A., & Irfansyah, J. (2023). Augmented Reality On Students’ Academic Achievement Viewed From The Creative Thinking Level. Journal of Technology and Science Education, 13(3), 597-612. https://doi.org/10.3926/jotse.1813

Cabiria, J. (2012). Augmenting Engagement: Augmented Reality in Education. Cutting-Edge Technologies in Higher Education, 6(PARTC), 225-251. https://doi.org/10.1108/S2044-9968(2012)000006C011

Caratozzolo, P., Alvarez-Delgado, A., & Hosseini, S. (2021). Creativity in Criticality: Tools for Generation Z Students in STEM. IEEE Global Engineering Education Conference, 2021 (EDUCON), 596-603. https://doi.org/10.1109/EDUCON46332.2021.9454110

Catal, C., & Tekinerdogan, B. (2019). Aligning Education for the Life Sciences Domain to Support Digitalization and Industry 4.0. Procedia Computer Science, 158, 99–106. https://doi.org/10.1016/j.procs.2019.09.032

Chang, S. C., & Hwang, G. J. (2018). Impacts of an Augmented Reality-Based Flipped Learning Guiding Approach on Students’ Scientific Project Performance and Perceptions. Computers and Education, 125, 226-239. https://doi.org/10.1016/j.compedu.2018.06.007

Chusni, M. M., Saputro, S., Surant, S., & Rahardjo, S. B. (2022). Enhancing Critical Thinking Skills of Junior High School Students through Discovery-Based Multiple Representations Learning Model. International Journal of Instruction, 15(1), 927-944. https://doi.org/10.29333/iji.2022.15153a

Dasari, D., Muhammad, I., & Juandi, D. (2024). Crafting math minds: A bibliometric odyssey into innovative didactical designs for learning (2006-2023). Jurnal Elemen, 10(1), 181-198. https://doi.org/10.29408/jel.v10i1.24935

Dutta, R., Mantri, A., & Singh, G. (2022). Assess Teachers’ Attitude Towards Mobile Augmented Reality Systems for Teaching Digital Electronics Course. ECS Transactions, 107(1), 7631-7638. https://doi.org/10.1149/10701.7631ecst

Muliani, D. E., Azmi, K., Alius, M., Sulvayenti, A., & Amelia, L. (2024). The Influence of Classpoint Media on the Learning Motivation of Physics Education Study Program Students. Kasuari: Physics Education Journal (KPEJ), 7(1), 13–22. https://doi.org/10.37891/kpej.v7i1.484

Faridi, H., Tuli, N., Mantri, A., Singh, G., & Gargrish, S. (2021). A Framework Utilizing Augmented Reality to Improve Critical Thinking Ability and Learning Gain of the Students in Physics. Computer Applications in Engineering Education, 29(1), 258–273. https://doi.org/10.1002/cae.22342

Gargrish, S., Mantri, A., & Kaur, D. P. (2020). Augmented reality-based learning environment to enhance teaching-learning experience in geometry education. Procedia Computer Science, 172, 1039–1046. https://doi.org/10.1016/j.procs.2020.05.152

Hidayat, W. N., Pratama, M. R., Risky, H. S. A., Wakhidah, R., Sutikno, T. A., & Putra, A. K. (2021). VIRKOM as Augmented Reality Application for Visualization of Computer Maintenance Learning Material. Proceedings - 2021 4th International Conference on Computer and Informatics Engineering: IT-Based Digital Industrial Innovation for the Welfare of Society, IC2IE 2021. https://doi.org/10.1109/IC2IE53219.2021.9649391

Maas, M. J., & Hughes, J. M. (2020). Virtual, Augmented And Mixed Reality In K–12 Education: a Review of the Literature. Technology, Pedagogy and Education, 29(2), 231–249. https://doi.org/10.1080/1475939X.2020.1737210

Nisa, K., Suprapto, N., Safitri, A. I., & Arymbekov, B. (2024). Educational Virtual Games in Supporting SDG 4: Research Trend In Scopus, Topic, And Novelty Explored. E3S Web of Conferences, 513(04002), 1-9. https://doi.org/10.1051/e3sconf/202451304002

Rizki, I. A., Suprapto, N., Saphira, H. V., Alfarizy, Y., Ramadani, R., Saputri, A. D., & Suryani, D. (2024). Cooperative model, digital game, and augmented reality-based learning to enhance students’ critical thinking skills and learning motivation. Journal of Pedagogical Research, 8(1), 339-355. https://doi.org/10.33902/JPR.202423825

Saidin, N. F., Halim, N. D. A., Yahaya, N., & Zulkifli, N. N. (2024). Enhancing Students’ Critical Thinking And Visualisation Skills Through Mobile Augmented Reality. Knowledge Management & E-Learning, 16(1), 1–41. https://doi.org/10.34105/j.kmel.2024.16.001

Sriwitaya, K., Tuptim, P., & Wattanakasiwich, P. (2023). A STEM Activity in Design and Development of a Simple Machine Using 3D Printing and GoGo board. Journal of Physics: Conference Series, 2653(1). https://doi.org/10.1088/1742-6596/2653/1/012016

Suryanti, S., Arifani, Y., & Sutaji, D. (2020). Augmented Reality for Integer Learning: Investigating its potential on students’ critical thinking. Journal of Physics: Conference Series, 1613(1). https://doi.org/10.1088/1742-6596/1613/1/012041

Hayek, W.,1., Sarayreh, H.1., & Thneibat, A. (2023). Evaluation of Climate Change Awareness among Geography Students in Government Universities, Jordan, International Journal of Geoinformatics, 19(12), 106–122. https://doi.org/10.52939/ijg.v19i12.2989

Wibowo, F. C. (2023). Effects of Augmented Reality Integration (ARI) Based Model Physics Independent Learning (MPIL) for Facilitating 21st-Century Skills (21-CS). Journal of Technology and Science Education, 13(1), 178-192. https://doi.org/10.3926/jotse.1800

Zuniari, N. I., Ridlo, Z. R., Wahyuni, S., Ulfa, E. M., & Dharmawan, M. K. S. (2022). The Effectiveness of Implementation Learning Media Based on Augmented Reality in Elementary School in Improving Critical Thinking Skills in Solar System Course. Journal of Physics: Conference Series, 2392(1). https://doi.org/10.1088/1742-6596/2392/1/012010

Downloads

Published

10-06-2026

How to Cite

Lakini, R., Istiyono, E., Kuswanto, H., Kurniawan, A., & Chairunnisa, R. (2026). Global Trends and Research Focus on Augmented Reality for Enhancing Critical Thinking: A Bibliometric Analysis. Kasuari: Physics Education Journal (KPEJ), 9(1), 52–65. https://doi.org/10.37891/kpej.v9i1.1074

Issue

Section

Articles