Development of Canva Based Digital Comics on Straight Motion Kinematics Materials For Student’s Learning Motivation Orientation
DOI:
https://doi.org/10.37891/kpej.v7i1.375Keywords:
Digital comics, learning media, learning motivation, straight motion kinematicsAbstract
This study aims to determine the development of digital comics learning media on the material of straight motion kinematics by students at 3 SMAN Bengkulu City. This research is R&D research using the ADDIE model. The instrument used in this study was an expert validation sheet consisting of 5 aspects, namely content, presentation, language, media, and learning motivation. Based on the results of the research that has been done, it is known that the quality of the development of digital comics learning media on straight motion kinematics material is categorized as very suitable for use, with all aspects found to be 87.08% and the results of students' perceptions of the development of digital comics learning media are obtained based on all aspects of 86.99% with very good category in 3 SMAN Bengkulu City. So, it can be said that developing digital comic learning media on straight-motion kinematics material to direct students' learning motivation is very feasible and very good to develop.
References
Anafi, K., Wiryokusumo, I., & Leksono, I. P. (2021). Pengembangan Media Pembelajaran Model Addie Menggunakan Software Unity 3D. Jurnal Education and Development Institut, 9(4), 433–438.
Andi Rustandi, & Rismayanti. (2021). Penerapan Model ADDIE dalam Pengembangan Media Pembelajaran di SMPN 22 Kota Samarinda. Jurnal Fasilkom, 11(2), 57–60. https://doi.org/10.37859/jf.v11i2.2546
Angga, P. M. W., Sudarma, I. K., & Suartama, I. K. (2020). E-Komik Pendidikan Untuk Membentuk Karakter Dan Meningkatkan Hasil Belajar Siswa Kelas V Pada Mata Pelajaran Bahasa Indonesia. Jurnal Edutech Undiksha, 8(2), 93. https://doi.org/10.23887/jeu.v8i2.28920
Arini, F. D., Choiri, A. S., & Sunardi. (2017). The Use of Comic As a Learning Aid To Improve Learning Interest of Slow Learner Student. European Journal of Special Education Research, 2(1), 71–78. https://doi.org/10.5281/zenodo.221004
Budiman, H. (2017). Peran Teknologi Informasi Dan Komunikasi Dalam Pendidikan. Al-Tadzkiyyah: Jurnal Pendidikan Islam, 8(1), 31. https://doi.org/10.24042/atjpi.v8i1.2095
Diofanu, A., Wijoyo, S. H., & Wicaksono, S. A. (2020). Pengembangan E-Modul Berbasis Electronic Publication (EPUB) Menggunakan Model Pengembangan ADDIE pada Mata Pelajaran Pemrograman Dasar di SMK Negeri 4 Malang. Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 4(7), 2204–2211.
Fauziah, A., & Wulandari, S. S. (2022). Pengembangan E-Modul Berbasis Flipbook Untuk Pembelajaran Materi Ruang Lingkup Administrasi Kepegawaian. Edukatif : Jurnal Ilmu Pendidikan, 4(2), 2202–2212. https://doi.org/10.31004/edukatif.v4i2.2363
Fitriani, H., & Syarkowi, A. (2021). Motivasi Belajar Siswa SMA Pada Pembelajaran Fisika di Era New Normal. Jurnal Ilmiah Pendidikan Fisika, 5(3), 448. https://doi.org/10.20527/jipf.v5i3.4050
Garris, P. (2020). Pemanfaatan Aplikasi Canva Sebagai Media Pembelajaran Bahasa Dan Sastra Indonesia Jenjang SMA/MA. Jurnal Sasindo Unpam, 8(2), 1–18. http://www.openjournal.unpam.ac.id/index.php/Sasindo/article/view/8354
Herlinda, Fitria, H., & Puspita, Y. (2020). Implementasi Teknologi Informasi dan Komunikasi dalam Proses Pembelajaran Kurikulum 2013. Journal of Education Research, 1(2), 125–133. https://doi.org/10.37985/joe.v1i2.11
Huriawati, F., Purawandari, P., & Permatasari, I. (2017). Pengembangan Buku Komik Fisika Pokok Bahasan Newton Berbasis Konstruktivisme untuk Meningkatkan Motivasi Belajar Siswa. Jurnal Pendidikan Fisika Dan Keilmuan (JPFK), 1(2), 81. https://doi.org/10.25273/jpfk.v1i2.16
Ihya, D. I., Ulumuddin, & Sulistiyawati, P. (2021). Analisis Pengalaman Pengguna pada Website Program Studi Desain Komunikasi Visual Universitas Dian Nuswantoro. SCIENCE TECH: Jurnal Ilmu Pengetahuan Dan Teknologi, 7(1996), 6.
Kanti, F. Y., Suyadi, B., & Hartanto, W. (2018). Pengembangan Media Pembelajaran Komik Digital pada Kompetensi Dasar Sistem Pembayaran dan Alat Pembayaran untuk Siswa Kelas X Ips di MAN 1 Jember. Jurnal Pendidikan Ekonomi: Jurnal Ilmiah Ilmu Pendidikan, Ilmu Ekonomi Dan Ilmu Sosial, 12(1), 135. https://doi.org/10.19184/jpe.v12i1.7642
Komala, R. D., Nellyaningsih, Dra, & MM. (2017). Tinjauan Implementasi Personal Selling pada PT. Astra Internasional Daihatsu Astra Biz Center Bandung pada Tahun 2017. Jurnal Fakultas Ilmu Terapan Universitas Telkom, 3(2), 330–337.
Krismony, N. P. A., Parmiti, D. P., & Japa, I. G. N. (2020). Pengembangan Instrumen Penilaian Untuk Mengukur Motivasi Belajar Siswa SD. Jurnal Ilmiah Pendidikan Profesi Guru, 3(2), 249. https://doi.org/10.23887/jippg.v3i2.28264
Kristianto, D., & Rahayu, T. S. (2020). Pengembangan Media Pembelajaran E-Komik untuk Meningkatkan Kemampuan Pemecahan Masalah Matematika Kelas IV. Jurnal Pendidikan Tambusai, 4(19), 939–946.
Kusairi, S., Noviandari, L., Parno, & Pratiwi, H. Y. (2019). Analysis of Students’ Understanding of Motion in Straight Line Concepts: Modeling Instruction with Formative E-Assessment. International Journal of Instruction, 12(4), 353–364. https://doi.org/10.29333/iji.2019.12423a
Lestari, S. (2018). Peran Teknologi dalam Pendidikan di Era Globalisasi. Edureligia; Jurnal Pendidikan Agama Islam, 2(2), 94–100. https://doi.org/10.33650/edureligia.v2i2.459
Mariasa, I. K., Mardana, I. B. P., & Suwindra, I. N. P. (2019). Pengembangan Media Pembelajaran Fisika Berbasis Masalah pada Topik Model Atom Bohr untuk Meningkatkan Penguasaan Konsep Fisika Siswa. Jurnal Pendidikan Fisika Undiksha, 9(2), 2599–2554.
Melianti, E., Risdianto, E., & Swistoro, E. (2020). Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Menggunakan Macromedia Director pada Materi Usaha dan Energi Kelas X. Jurnal Kumparan Fisika, 3(1), 1–10. https://doi.org/10.33369/jkf.3.1.1-10
Mufit, F. (2018). The Study of Misconceptions on Motion’s Concept and Remediate Using Real Experiment Video Analysis. Asean Comparative Education Research Network Conference, 1–7.
Muslimawati, Z., Medriati, R., & Eko Risdianto. (2017). Penerapan Pendekatan Saintifik melalui Model Problem Solving untuk Meningkatkan Motivasi Belajar dan Hasil Belajar Fisika di Kelas X IPA. 1 SMAN 9 Kota Bengkulu. Jurnal Ilmu Dan …, 1(1), 114–119. https://ejournal.unib.ac.id/index.php/jipf/article/view/3545
Mustikasari, L., Priscylio, G., Hartati, T., & Sopandi, W. (2020). The Development of Digital Comic on Ecosystem for Thematic Learning in Elementary Schools. Journal of Physics: Conference Series, 1469(1). https://doi.org/10.1088/1742-6596/1469/1/012066
Mustofa, A. W. (2017). Penerapan Model Pembelajaran CTL (Contextual Teaching And Learning) untuk Meningkatkan Aktifitas Belajar Peserta Didik Kelas X-MIA EI 2 SMAN 6 Yogyakarta. Jurnal Penelitian Pembelajaran Fisika, 7(2), 88–96. https://doi.org/10.26877/jp2f.v7i2.1302
Nilyani, K., Ratnawulan, Gusnedi, & Afrizon, R. (2022). Difficulty Analysis of Students in Solving Physics Problems in the Form of Graphics in Straight Motion Material. Pillar of Physics Education, 14(4), 259–266.
Ntobuo, N. E., Arbie, A., & Amali, L. N. (2018). The Development of Gravity Comic Learning Media Based on Gorontalo Culture. Jurnal Pendidikan IPA Indonesia, 7(2), 246–251. https://doi.org/10.15294/jpii.v7i2.14344
Nuranis, S., & Lubis, F. (2021). the Development of Digital Comic Media To Increase Student Interest in Learning Indonesia. Proceeding ISLALE 2021 The 3th International Seminar on of Language, Art, and Literature Education, October, 493–498.
Nurrita, T. (2018). Pengembangan Media Pembelajaran untuk Meningkatkan Hasil Belajar Siswa. Misykat, 11(2), 50–57.
Puspitasari, R., Hamdani, D., & Risdianto, E. (2020). Pengembangan E-Modul Berbasis Hots Berbantuan Flipbook Marker sebagai Bahan Ajar Alternatif Siswa SMA. Jurnal Kumparan Fisika, 3(3), 247–254. https://doi.org/10.33369/jkf.3.3.247-254
Putra, R., Purwanto, W., Maksum, H., Irfan, D., Muslim, & Saputra, H. D. (2022). Efektivitas Penggunaan Modul Berbasis Projeck Based Learning dalam Pembelajaran Teknologi Alat Berat. Rang Teknik Journal, 5(1).
Rahmawati, R. (2016). Motivasi belajar, fasilitas belajar, lingkungan keluarga dan faktor-faktor lain. Jurnal Pendidikan Dan Ekonomi, 5(4), 326–336.
Raja, R., & Nagasubramani, P. C. (2018). Impact of Modern Technology in Education. Journal of Applied and Advanced Research, S33–S35. https://doi.org/10.21839/jaar.2018.v3is1.165
Ratheeswari, K. (2018). Information Communication Technology in Education. Journal of Applied and Advanced Research, 3, S45–S47. https://doi.org/10.21839/jaar.2018.v3is1.169
Rz, R. I., Siburian, J., & Hamidah, A. (2022). Uji Kelayakan Panduan Praktikum Genetika Materi DNA Berbasis Inkuiri Terbimbing. Diklabio: Jurnal Pendidikan Dan Pembelajaran Biologi, 6(1), 24–32. https://doi.org/10.33369/diklabio.6.1.24-32
Sastrawan, I. P. O., Margunayasa, I. G., & Bayu, G. W. (2021). Credibility of Digital Comic Media in Audio Visual Form on Style Topic for Elementary School Students. Indonesian Journal Of Educational Research and Review, 4(2), 213. https://doi.org/10.23887/ijerr.v4i2.39665
Septiana, E., Risdianto, E., Hamdani, D., Abdu, M., & Endang. (2022). Need Response Analysis to the Development of E-Comics in Material Quantities and Units. JMKSP (Jurnal Manajemen, Kepemimpinan, Dan Supervisi Pendidikan), 7(8.5.2017), 2003–2005. https://www.who.int/news-room/fact-sheets/detail/autism-spectrum-disorders
Setiani, D., Dewi, P. F. A., Delya, S. M., Rahmawati, V., & Dasmo, D. (2021). Pengembangan Media Pembelajaran Komik Fisika Digital Berbasis Line Webtoon Pada Pokok Bahasan Tekanan. Jurnal Pendidikan Fisika, 9(2), 212. https://doi.org/10.24127/jpf.v9i2.4008
Taufiq, M., Susilo, H., Irawati, M. H., & Saptasari, M. (2018). Profil Motivasi Belajar Siswa Sma Kelas X Dengan Kelas Xi Ipa Pada Pelajaran Biologi Di Kota Surabaya. Natural Science Education Research, 1(2), 214–222. https://doi.org/10.21107/nser.v1i2.4830
Utami, M. Z., Setiawan, I., & Risdianto, E. (2022). Persepsi Peserta Didik terhadap Keterbacaan Media Pembelajaran Komik Digital Berbasis Pendekatan Kontekstual untuk Meningkatkan Motivasi Belajar pada Materi Alat-Alat Optik. Amplitudo : Jurnal Ilmu Pembelajaran Fisika, 1(2), 90–97.
Yuswantara, I. K. J., & Wibawa, I. M. C. (2021). Animal Life Cycle Media Using Digital Comics for Fourth-Grade Elementary School Students. International Journal of Elementary Education, 5(2), 366. https://doi.org/10.23887/ijee.v5i2.34458
Downloads
Additional Files
Published
How to Cite
Issue
Section
License
License and Copyright Agreement
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal. Please also carefully read Kasuari: Physics Education Journal Posting Your Article Policy at http://journalfkipunipa.org/index.php/kpef/about
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities tacitly or explicitly of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and copyright agreement.
Copyright
Authors who publish with Kasuari: Physics Education Journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.